Saturday, March 29, 2014

Demo Season and a Different Back Burner

We had our first demo at Phoenix Feather on Wednesday.  It went well, people had fun, we gave out free chips.  Got a lot of good feedback as well.  Thanks to everyone who came out.  We are going to be in Lexington Kentucky a 6th Street Brewery on the April 7th doing more demos.  Please come out and give it a go.  We will also be at Lexicon this year demoing the game.  This will be after the Kickstarter, but we will have some other of our games that we are developing.

Back Burner Friday, on Sunday.

Raid is a bit of a different game from what you've seen in previous Tree of Woe back burners.  Most of what we have developed has been card games.  Raid is a board game.  You play it on a grid like with chess or checkers, but the board is longer and more narrow.  It is an asymmetrical game.  One side plays as Vikings who are attacking.  The other plays as Villagers.  There are less Vikings but they all start in a unit working together.  Villagers are more numerous, but  they are all scattered.  The vikings start on one side, on their boat, and are trying to get to the other side where the Villagers are keeping their gold.  After collecting the gold they have to get back to their boat.  In the middle of the map is the fort or castle.  Vikings cannot enter the castle, but Villagers can move through it freely.  Vikings move in a straight line, like rooks, and Villagers move diagonally, like bishops, unless they are in the fort/castle, when they can move in any direction, like a queen.  Up to 4 Villagers or Vikings can all be in a square with others of their type. If a Viking or Villager move into the same space, they fight.  Whoever has the most pieces in a fight wins, but when their is a tie the Viking always beat the Villagers.  When Vikings collect gold, one of the Vikings has to carry the gold, this Viking does not help the Vikings win fights, he's carrying too much loot.
The result of this is a game where one side starts off at an advantage, the Vikings are organized and more powerful.  That power shifts as you play, and the Villagers are more powerful as they have turns to get organized and the Vikings are weighed down by their loot.

Friday, March 21, 2014

Coming up on half way.

We are 105 dollars away from the halfway point.  Please, all you foxes, keep getting the word out.  

Back burner
Sorry, folks.  We forgot the back burner last week.  We got a bit wrapped up in starting off the kickstarter.  This week I'd like to mention the game 'Utopian Future.'  In There is one very big deck of cards that everyone plays from.  The backs of each card has different resources like oil and trees.  The front of each card is a different building or event that lends itself to your goal of building a utopian society.  Most of what has been designed so far involves these resources and how drawing works.  At the start of your turn, you may draw two cards from the deck or one from the discard called the dump.  Every resource you draw has an added requirement when you draw it.  Like oil which let's you draw the oil and then the next card and choose one of those two cards to discard.  All of the resource draws lead to really depleting the resources deck quickly.  Even though the deck is really big, it runs out quickly.  The game is meant to mirror certain aspects of our consumer society that constantly depletes the resources we have while ignoring and not taking advantage of those resources em already have.  

Thanks for reading.  Keep sharing Sandwiches, they are delicious.  Also, share Sandwiches the card game.  We need your help.

Kurt Taylor
Pickle your Sandwiches

Friday, March 14, 2014

Kickstarter is Go!

Hello People.  All of you foxes out there who have been sitting on the edge of your seats in anticipation of Tree of Woe, a fun time game companies first Kickstarter launch.  Check it!  Share it!  Donate and get rewards!  You like Sandwiches, don't ya?

Link to Sandwiches Kickstarter

Mia kicked off the kickstarter.

Wednesday, March 12, 2014

We have submitted

Sandwiches kickstarter page has been submitted!   I'll keep updating on the status of the approval.  When we get approved I'll also post the actual go live day, which will be as soon as we can start or maybe the Friday after.  We're so excited about all of this hard work coming to a head.

Tuesday, March 11, 2014

Sandwiches video live


Video is done and is up on You Tube.  If  you were ever curious about how to play Sandwiches, here is how.  Don't be a chump and share any feedback in the comments.  

Submitting to kickstarter for approval.  When it's approved where going live folks. 

Pickle your Sandwiches

Friday, March 7, 2014

Friday Back Burner

Quick bit of news.  Looks like I have jumped the gun.  I forgot about the review time with Kickstarter.  So, it will be  a bit before the Kickstarter.  Sorry to mislead anyone.  We will have updates on the blog about the status and will be letting everyone know when it comes up. 

I am planning to make Fridays a day where I talk about projects that are on the back burner. 

9Lives is a game my wife, Kelli, and I started working on together.  It started off as us just chatting about games and the popularity of cats on the internet.  She suggested that we could make a fighting game that uses 9 face down cards as each players life total.  As you take damage you flip up these cards.  Each card has a different effect on it when you flip it up like drawing a card or increasing damage on your attacks.  As you take damage you  become more powerful.  It gives players very interesting choices about when to damage to one another. 

Thursday, March 6, 2014

Here is a rough for the t-shirt that is going to be one of the rewards for the kickstarter.  I wanted to put together a design that didn't just say Sandwiches.  This is a shirt you can wear wherever and people just think that person loves sandwiches, but people who know the game knows you love Sandwiches.  It also sports the Pickle your Sandwiches slogan on the back along with the pickle.  The kickstarter is going to be starting really soon.  I want to do it tomorrow, but a few things might not be in place yet, so Saturday is a possibility.  We'll be spaming it everywhere after launch and have links to it back here.  Also, the Gamecrafter will be helping us with advertising as well.  Exciting stuff.